Devlog

Hello World! Let's create pixel art!

Nice to meet you! This is how I've started working on Novaboard, your new browser pixel editor.

Hello World! Let's create pixel art!
marcel0ll
marcel0ll December 7, 2025
3 min read

Oh, hey! Hi!

Nice to meet you all, my name is Marcelo and I am here today to talk about Novaboard’s story and a little bit about myself.

I’ve always wanted to work with game development, but for one reason or another I have never fully committed to it. I always thought that game dev was too risky and preferred to work on something more “hireable”, and that is why I became a full-stack web developer, focused on front-end.

How the project started

During this year of 2025, I finally decided that I would give game development a try and some friends and I each decided to make a game in about 2 months. We knew we wouldn’t succeed in developing a full profitable game to publish on Steam yet, so we started making small games to stretch our game development skills.

Our games are being published on itch under a collection. Check them out, comment and rate them! It will help us improve the games.

While working on Quacktory, I noticed that it was not that easy to work on Aseprite assets without having to buy and install it, but I saw no reason why there couldn’t be a web editor that was capable of it.

So instead of working on another game, I took my “game development slot” of 2 months to build such a tool (I’m already late by a month on my 2 month project). That is how I’ve started working on Novaboard: a free, browser-based pixel art editor that can open and save Aseprite files.

I built it to solve a need I had while building my hobby indie game project and I believe it will be useful for pixel artists and for other indie game devs too.

What Novaboard can do

  1. Free and runs directly in your browser - no download or account required
  2. Opens Aseprite (.ase) and PSD files - edit existing assets without buying software
  3. Infinite canvas with multiple boards - work on several sprites in one workspace
  4. Full animation timeline - frames, playback, and live preview for sprite animations
  5. Visual history with branches - undo/redo with full timeline, never lose a version
  6. Exports to sprite sheets, GIF, APNG, and timelapse - ready for your game engine or social media
  7. Auto-saves locally - your work persists even if you close the browser

What’s next

I still have to polish the timeline UX, make the app responsive, improve some export formats, and a few corners here and there, but I plan to invest more of my time on marketing than development; Right now I need more eyes on the app to validate that it is needed / useful, otherwise I will have to focus on something else.

If you find a bug, please report it on the discord server.

Now go ahead and try Novaboard. I’d love to hear what you think!